Immortal Glade is an upcoming micro focused tower defence game in which the player controls the
spirit of the forest in its quest to defend the forest from a kingdom which seeks its destruction.
The player must use all of the abilities, towers, and direct control commands in order to protect
themselves from the oncoming threat.
Immortal Glade is not yet available for download.
Cell Team 6 is a Level Based, Twin-Stick Bullet-Hell game in which the player assumes the role of an
immune cell, and fights off infections plaguing their host's body. Cell Team 6 is unfortunately not
available for download right now but a trailer can be seen above.
Cell Team 6 uses licensed Unity Libraries and so cannot be made open source, but several of my
contributions are available here.
Waking Nightmare is a 2D horror, puzzle platformer in which the player controls two children, Olivia
and Thomas. Confronting their various fears, the two characters, both controlled by the player, work
together to escape their nightmare.
Waking Nightmare is available on Itch.io.
The source code and project are also available on Github.
A prototype of a time travel CRPG created in just under a week, this project contains a prototype
for an RPG based around a save system that allows some information to be carried through loading,
while world state is bound to save-states, acting as a player-controllable time travel mechanic.
This project also implements a slightly modified version of
YarnSpinner, a Unity dialogue package.
This Prototype is available in my
Personal
Projects Repository.
A tech-demo for a stealth game in which the player pre-plans all of their actions before moving, and
can iterate on their actions until successful. This project was created primarily for an Game AI
class, and to experiment with dynamic Unity UI Features.
This project was created in collaboration with Jacob Ledoux and is available on our shared Github Repository for this
project.